π Overview
The Intersect function allows you to fix a new point by linear measurement from two or three known points. It does this by creating circles from the known points at specified distances and determining their intersection(s).
2οΈβ£ Two Point Method
Use this method when you wish to add a point that is equidistant from two known points:
Click (or Snap) onto the first known point.
Drag out a circle to the required distance β either by watching the radius display on the status line, or by right-clicking and typing in the distance value in the dialog box.
Repeat for the second known point.
This produces two overlapping circles, creating two possible intersection points.
Both points are equidistant from the two known points.
Click on the intersection that represents the point you require.
β οΈ Warning: The system cannot know which intersection you intend to use β you must select one.
3οΈβ£ Three Point Method
Use this method when you have three known points:
Click (or Snap) onto the first point and drag out a circle at the required distance.
Repeat for the second point.
Repeat for the third point.
You will see three circles intersect, forming a very small triangular area. The resultant point is the calculated midpoint of the intersection.
π Resultant Point Behaviour
The snap-point created will always be within the smallest segment formed by the three circles, but not always inside all of them:
β Inside all three circles β Normally occurs if circles are equidistant.
β Inside two circles β Larger circle creates a small overlapping segment inside the other two.
β Inside one circle only β Smallest segment is formed outside the two smaller circles.
β Outside all three circles β Circles overlap only slightly, but the snap point is created outside them. Useful for finding a location beyond the given ranges of the starting points.
π‘ Handy hint: Even when the resultant point is not inside all three circles, the intersection is still valid and can be useful for offset positioning.
π― Special Case: First Intersection as Last Point in Polyline
(Not applicable for symbols)
If you wish the first circleβs centre point to be fixed on the last point in a polyline:
Position the cursor within tolerance over the last point in the polyline.
The Brg: Dist: display should read zero or a very small value.
Right-click to open the menu.
Select Intersect.
This ensures the first circle is centred precisely on the last point of the polyline.
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